<?xml version="1.0" encoding="iso-8859-1" ?>
               <rss version="2.0">
               <channel>
               <title>FirstStrike News</title>
               <link>http://www.fsmod.com/index.php</link>
               <description>FirstStrike News</description>
               <lastBuildDate>Thu, 26 Jan 2012 17:55:42 CST</lastBuildDate>
	           
      		<item>
       		<title>NIC Campaign 2: Battle 7</title>
       		<link>http://www.fsmod.com/newsfull-012012-3.htm</link>
       		<pubDate>Thu, 26 Jan 2012 17:34:09 CST</pubDate>
       		<description><![CDATA[<div align="center"><img src=http://www.fsmod.com/img/img/NIC_banner.png width=469 height=137 alt="NIC_banner.png "></div> <br><br><br>Leaning heavily on his gnarled glistening obsidian cane, Palpatine made his way over to one of the massive transparasteel viewports, gazing out into the shadowy darkness of deep space beyond. Losing himself in the abyss always made him feel more in tune with things, with his insignificance when compared to the void, and yet the knowledge that his great power extended over all he could see and far beyond. His unlimited power over all things, through the dark side of the Force, and through his iron will and the might of the war machine that was his Galactic Empire. He turned from the void, his thoughts focused through dark meditation to a razor sharp point, looking over one shoulder to face his apprentice.<br><br>"Lord Vader, I believe we have given this pitiful outlaw Rebellion enough rope to hang themselves with. We have allowed them to win some significant victories, their spirits will be high, they will be confident, which will be their downfall. Have the fleet commence final operations as planned. I will see this Rebellion crushed once and for all."<br><br><br><br><b>ROUND 1: TATOOINE: MOS ESPA</b><br><br><br><div align="center"><img src=http://i383.photobucket.com/albums/oo275/FSTest_Twigs/gpm_cq_16_menumap-1.png width=478 height=341 alt="gpm_cq_16_menumap-1.png "></div><br><br>Once again facing their enemy over this much contested area of Tatooine, Rebel commandos moved south through the sleepy town of Mos Espa to engage Imperial forces advancing north from the town's old slave quarters district in the south. Making contact in the main street just north of the palace ruins at the centre of the settlement the fighting was once again fierce. The battle moved backwards and forwards between these ruins and Jabba's abandoned town house as each faction gained the advantage over the other. Until finally overstretched the Rebels made a fatal error allowing the Imperial Sandtroopers the chance to gain a foothold in the town house and then consolidate their position. Once this happened the Rebels had few places left to fall back to, and despite fighting tooth and claw for each scrap of dirt remaining, were soon overrun by the superior forces of the Empire.<br><br><br><br><b>ROUND 2: JUNDLAND WASTES</b><br><br><br><div align="center"><img src=http://i383.photobucket.com/albums/oo275/FSTest_Twigs/gpm_cq_16_menumap.png width=478 height=341 alt="gpm_cq_16_menumap.png "></div><br><br>Imperial forces were determined to finally once and for all eradicate the Rebel presence on Tatooine. After previously engaging the Rebel Alliance cells in the deserts of the Jundland Wastes region, Imperial commanders decided to take out these forces before they had the time to go to ground again and deployed a full assault force to the area. Sentinel landing craft and AT-ST Walkers made short work of the Alliance troops stationed at Motesta and swiftly moved on to the abandoned Jawa Sandcrawler that the Rebels had fashioned into a fortress. The Imperial troops even made use of local transports to hamper the Rebel's air superiority by fighting their T-16s with ones stolen from Motesta, this move made the Imperial Sentinel craft all the more deadly. Moving into the south the Imperial forces had to contend with masses of MLC-3s blasting at the advancing Imperials in a bid to defend their secret base at Anchorhead. Imperial troops managed to infiltrate the facility, but were intercepted by Alliance commandos. In the end another electrical storm disrupted the conflict, forcing the Rebels to evacuate their base before the storm left them stranded with Imperial troops on their doorstep. The Empire has finally managed to drive the Rebellion from Tatooine.<br><br><br><br><b>ROUND 3: STRIKE AT PARMEL</b><br><br><br><div align="center"><img src=http://www.fsmod.com/img/img/NICC_SaP.png width=478 height=341 alt="NICC_SaP.png "></div><br><br>The Imperial research station in the Parmel system once again became the stage for an epic struggle between the two factions in the Galactic Civil War. Which force's strategy for space superiority would win out? The lightly armed, but speedy and manoeuvrable Imperial TIE Fighters? Or the Alliance's hardier and well shielded starfighters? This final battle would surely highlight which method was the better, but as with all things nothing is ever cut and dried. The Rebel space forces started off strong, tearing a swathe of destruction through the less well armoured TIE Fighters as they swarmed over and around the space station. The Alliance pilots managed to maintain a convincing level of space superiority for the majority of the battle, but in the closing moments the Imperial pilots made a concerted push back. Resulting in some dogfights and engagements with multiple targets which ended badly for many a seasoned Rebel starfighter pilot, which quickly saw the Rebellion's lead fade away. With a final burst of emerald green laser fire the last of the Rebel ships was destroyed, drawing to a close one of the most epic space battles so far of the war.<br><br><br>With that final epic struggle this campaign must also draw to a close. And what a campaign it has been, with battles hard fought, and results so close and hard to call, you never knew who was going to end up victorious from week to week. In the latter half of the campaign the Rebellion managed to command a convincing lead over the Empire, making it look like the forces of light might finally bring peace to the Galaxy, but in the final weeks the Empire have come back strongly, and with the final week's battles being worth double the points, victory could not be taken for granted no matter how big your lead. <br><br>With a clean sweep the Empire have managed to make the most of those extra points and snatched victory from the jaws of defeat, with the final scores standing as:<br><br><b>Galactic Empire: 103</b><br><br><b>Rebel Alliance: 95</b><br><br>Final campaign results don't come much closer than that. Thanks to everyone who participated, we hope you had a lot of fun, and we look forward to the next event, as we hope you do too. Until then, don't forget that the First Strike Community Games will be running on both Saturdays and Sundays from 8pm GMT, so head on then to get in some games with fellow First Strike players.<br><br>So with that there is little more to say, other than congratulations to the Imperials, well played. It is safe to say that...<br><br><b>Order has been restored.</b><br><br><br><div align="center"><img src=http://www.fsmod.com/img/img/NIC_Camp_Rec_Image_sml.jpg width=478 height=341 alt="NIC_Camp_Rec_Image_sml.jpg "></div><br><br><br>Until next time, <br><br><br><br><b>May the Force be with you.</b>]]></description>
      	    <guid>http://www.fsmod.com/newsfull-012012-3.htm</guid>
       		
   			 </item>
        
      		<item>
       		<title>NIC Campaign 2: Battle 6</title>
       		<link>http://www.fsmod.com/newsfull-012012-2.htm</link>
       		<pubDate>Wed, 18 Jan 2012 13:14:30 CST</pubDate>
       		<description><![CDATA[<div align="center"><img src=http://www.fsmod.com/img/img/NIC_Camp2_Desura_Sml.jpg width=471 height=353 alt="NIC_Camp2_Desura_Sml.jpg "></div> <br><br><br>Before I get into the business of reporting on the action from last week's exciting battles, I'd like to draw your attention to the fact that First Strike has now been made available via ModDB's Desura download and installation facility, which is big news. This will hopefully raise the profile of our mod and make the process of installation all the easier. <br><br>Now we just need EA to release BF2142 on Steam to help rid us of the complication of all those different supposedly final patches they released for BF2142, which will also encourage new people to pick up the vanilla game, and we'll finally be cooking with gas.<br><br><br><br><div align="center"><img src=http://www.fsmod.com/img/img/NIC_banner.png width=469 height=137 alt="NIC_banner.png "></div> <br><br><br>The deck plates rocked under foot as another blast struck the Imperial Star Destroyer, Lieutenant Cumba caught himself on a bulkhead to steady himself and reached out to grab a fellow pilot who was in danger of tumbling through the doorway ahead, beyond that lay the gantries and catwalks that lead to the TIE Fighter launch racks, and that was somewhere you really didn't want to venture when off balance, it was a long way down to the hanger floor below. The pilot thanked him, and regaining his footing, headed to the ready room to pick up the last of the gear they'd need before grabbing a ship and entering the battle. Other members of their squad were already in there snatching up their helmets and rebreather gear. Another blast struck the ship causing it to shudder. The sound and impact wasn't consistent with a laser blast. The Alliance didn't have much capable of cutting through an ISD's formidable ray shielding. They had to be using a planetary ion cannon, and a powerful one at that. Uncharted settlers my arse. Thought the Lieutenant. Captain Piett's hunch about the Hoth system had been right, only the Rebellion would be packing that sort of weaponry. Cumba headed out to the gantry above the vast main hanger helmet in hand, and raced over to the twin cylindrical hull of his chosen vessel. Dropping into the crampt cockpit he placed the shiny black helm over his head and proceeded to complete his pre-flight checks as the hatch closed above. His TIE Bomber's twin ion engines swiftly warmed up and he was given clearance to launch. With a dull thud explosive bolts released his ship from the rack and taking control he swooped across the hanger and out into open space ahead, momentarily blinded by the bright surface of the ice world below. No Rebels would be escaping today. Not on his watch.<br><br>                  <br><br><b>ROUND 1: TATOOINE: BESTINE</b><br><br><br><div align="center"><img src=http://www.fsmod.com/img/img/NICC_TB.png width=478 height=341 alt="NICC_TB.png "></div><br><br>Following the unfortunate shooting down of one of their transports, which had ventured too close to the Imperial capital city on Tatooine of Bestine,  Rebel forces were faced with no choice but to set down their remaining transports to search for survivors, and disable the city's powerful turbolaser towers before they could leave. Sending in a covert team of commandos, the Rebels hoped to secure the hill that overlooks the city and houses the Imperial Overwatch complex. They were after a quick and decisive victory here to minimise their losses and swiftly disable the turbolaser control systems. Unfortunately the Imperial troops garrisoned there were ready for them, and once they had secured the Overwatch defended it tenaciously. Turning what the Rebels hoped would be a surgical strike into a wholesale slaughter of some of their best troops. This was not a promising start for the Rebellion.<br><br><br><br><b>ROUND 2: TATOOINE: BESTINE</b><br><br><br><div align="center"><img src=http://www.fsmod.com/img/img/NICC_TB.png width=478 height=341 alt="NICC_TB.png "></div><br><br>Following the failure of their initial tactic of a surgical commando strike on the Imperial Overwatch complex above the city of Bestine, the Rebel forces had to adapt and formulate a new plan to assault the city. offloading heavy equipment from their transports the Rebels mobilized armoured APC Freerunners to support their advance through the city. Deploying troops and providing valuable sensor support for their infantry, the Freerunner proved vital in allowing the Rebels to advance on their dug in foe. The main route up the hill proved to be problematic however, with Imperial engineers deploying anti-vehicle mines to hamper the Rebel advance, but once this was overcome and the Rebels achieved a significant foothold at the top of the hill, the Imperial forces started to fight a loosing battle. Even with the support of the formidable AT-ST Walker they could not hold back the Rebel advance and had to retreat from their stronghold, giving this victory to the Rebels.<br><br><br><br><b>ROUND 3: ESCAPE FROM HOTH</b><br><br><br><div align="center"><img src=http://www.fsmod.com/img/img/NICC_EFH.png width=478 height=341 alt="NICC_EFH.png "></div><br><br>In the aftermath of a pivotal battle on the planet Hoth, Rebel forces made a desperate attempt to flee the ice planet, utilising a powerful planetary ion cannon to cut a hole in the Imperial's orbital blockade of the planet. They deployed Gallofree medium transports escorted by Rebel starfighters along that vector. Though the Imperial Star Destroyer was partially disabled by the powerful ion cannon fire, it still managed to launch it's compliment of TIE Fighters and Bombers, with orders to intercept the fleeing Rebel ships. In addition to this the Imperial cruisers technicians were hard at work attempting to get the vessel's main heavy turbolasers back on line, which could have devastating consequences for the approaching Rebel craft. As the first wave of transports approaches things look pretty promising for them, despite strong defensive measures from the Imperial TIE Fighters, Rebel Y-Wings manage to break through and destroy the Imperial cruiser's heavy turbolasers. However when the first wave of transports close into range Imperial TIE Bombers do a formidable job of assaulting the craft, and despite augmented shields and defensive quad laser batteries only one of the Gallofree transports survives the dangerous gauntlet and makes it past the Star Destroyer to make the jump to the safety of hyperspace. The second wave fares even worse, with a slightly longer trip to the hyperspace beacon, these last two escaping transports take the full brunt of the firepower of  the Imperial bombers left in orbit, and both are destroyed long before either see the freedom of open space. Victory this day belongs to the Empire.<br><br><br><br>So with one round left to go in the second Nations In Conflict First Strike Campaign things still remain very interesting. After two weeks of devastating defeats at the hands of the Rebel Alliance, last week the Empire has made a phoenix from the ashes like comeback, punishing the Rebels for ever thinking they could take on the mighty Galactic Empire with a convincing round of victories which leave the scores at 55 to the Empire and 95 to the Rebellion. Is it too little too late? Perhaps not, as don't forget that this week's battles will award double points, which means there are a maximum of 60 points up for grabs. Which in turn means that if the Empire do really well this week they might just possibly grab a victory from the claws of defeat. As ever it is very much still all to play for.<br><br><br>If you like what you see here, fear not, you haven't missed this event, it is still ongoing. We hope to see more players than ever for the final battle of this campaign, so if you haven't joined up already get involved and sign up here: <br><br><a href="http://www.nationsinconflict.enjin.com/forum" target=_blank>Nations In Conflict</a><br><br><br><br><br>Until next time, <br><br><br><br><b>May the Force be with you.</b><br><br>]]></description>
      	    <guid>http://www.fsmod.com/newsfull-012012-2.htm</guid>
       		
   			 </item>
        
      		<item>
       		<title>NIC Campaign 2: Battle 5</title>
       		<link>http://www.fsmod.com/newsfull-012012-1.htm</link>
       		<pubDate>Sat, 14 Jan 2012 14:49:23 CST</pubDate>
       		<description><![CDATA[<div align="center"><img src=http://www.fsmod.com/img/img/NIC_banner.png width=469 height=137 alt="NIC_banner.png "></div> <br><br><br>Catapulted forth from the azure vortex of hyperspace, Gold Leader checked his instruments and then looked up to see the distinctive shape of Kessel silhouetted by, and hanging precariously on the edge of the Maw. So he was where he was supposed to be, but where...? As if in response to his unvoiced question a blur of motion beside his vessel revealed the bone grey hull of a massive Nebulon-B escort frigate, deployed on this mission not to get involved in the action, but just to provide support should things get too hairy. To his other side multiple craft warped out of hyperspace. His squadron of Y-Wings, better late than never. Finally a group of smaller arrow shaped fighters entered the system. The Alliance's brand new A-Wing interceptors, basically two rockets with a seat stuck between them and a pair of laser cannons. Only the craziest pilots signed up to take those things out for a spin. He much preferred the security of at least knowing there was heavy shielding and some good solid chunks of armour between him and enemy fire. He initiated the standard sign in protocol and listened as his pilots all sounded off. Only waiting for one more guest to join the party now. <br><br>An alarm went off on his console and in the distance a blur of motion ushered in the final guests, a column of Imperial bulk freighters jumping in on their last stop before joining the Imperial fleet stationed out beyond the Outer Rim. Now it was on. Painting the first target, a freighter right in the centre of the flotilla of ships he gave the order to attack, pushing his craft forward to attack speeds. Just before entering effective combat range the alarm went off again, more enemy ships were entering the system, but what? The Empire didn't have hyperspace capable starfighters... There was suddenly a stream of emerald green laser fire and his wing man erupted in a ball of flaming gas. Ordering his men to stay on target Gold Leader pressed on grimly determined to fulfil his mission. Coming into range of his target he released his entire magazine of torpedoes at the freighter before him just as a distinctive tri-winged shape fell into view. The last thought to go through Gold Leader's mind, was how much he hated uninvited guests.<br><br>                  <br><br><b>ROUND 1: NULL SENSOR STATION</b><br><br><br><div align="center"><img src=http://www.fsmod.com/img/img/NICC_NSS.png width=478 height=341 alt="NICC_NSS.png "></div><br><br>In an effort to prevent an Imperial sensor station from going on line, a Rebel strike force has been combat dropped into the foothills at the base of the mountain where the installation is situated. Deploying troops they hope to quietly secure the landing pad compound at the foot of the mountain. Success here will give them a staging ground for a final assault upon the mountaintop base itself. Splitting into two units the Rebel troops assault the compound via the front gates, but also over a secluded mountain trail which gave them access to the rear of the compound. Imperial forces reacting to the unexpected invasion, advanced from a nearby gate house complex at the mouth of the mountain pass that leads up to the base, but by the time they mobilized they found the Rebels had already secured the landing pad compound. Effectively locked out of an area of their own complex the Imperial troops deployed snipers in the hills in an attempt to soften the Rebels up before their main force of troops advanced on the entrance to the complex, but despite their best efforts the Rebels were too well dug in, and eventually the Imperial commander ordered his troops to pull back to the more easily defendable mountaintop complex. This round would go to the Rebels.<br><br><br><br><b>ROUND 2: NULL SENSOR STATION</b><br><br><br><div align="center"><img src=http://www.fsmod.com/img/img/NICC_NSS.png width=478 height=341 alt="NICC_NSS.png "></div><br><br>After losing control of the foothills to their mountaintop base, Imperial forces pulled back to secure the more easily defendable mountain pass that leads up to the valuable sensor installation. Rebel forces having secured the base of the mountain were now free to deploy vehicles in their efforts to secure the Imperial base, but the going would not be easy, the mountain pass was treacherous, and would prove and easy kill zone for the Imperial defenders to take advantage of. Sure enough at various choke points along the pass Imperial troops set up heavily defended positions, deploying anti-vehicle mines and heavy blasters, these were also backed up by powerful Firehawke tanks and the ever dependable and deadly to infantry AT-ST Walkers. The Imperial installation however was undermanned due to not yet being fully operational, and as a result the Rebel and Imperial forces were on a level footing. After taking devastating losses on initial attack waves the Rebels finally broke through the Imperial lines and managed to get a speedy APC Freerunner up to the mesa atop the mountain. Once there Rebel troops could be deployed as the APC kept moving to prevent it from being easily neutralised by Imperial forces. Once it was finally taken out it was too late. Rebel troops by this point had infiltrated the base, first securing the tank garage, cutting the Imperials off from the valuable asset that was their armour. From that point on the Rebel commandos had to simply sweep the upper levels and secure the command deck. Then the day was won.<br><br><br><br><b>ROUND 3: IMPERIAL CONVOY RAID</b><br><br><br><div align="center"><img src=http://www.fsmod.com/img/img/NICC_ICR.png width=478 height=341 alt="NICC_ICR.png "></div><br><br>Employing hit and fade missions the Rebel starfleet was doing it's best to cripple and hamper Imperial operations in the Outer Rim by engaging Imperial supply runs to the sector. Receiving intelligence regarding one such mission that would stop off near Kessel on its way to supplying a fleet stationed out there, Gold Squadron supported by a Nebulon-B frigate, and an escort squadron of the Alliance's brand new A-Wing interceptors was tasked with either crippling or destroying the Imperial convoy before it could jump back into hyperspace. As the fighter bombers engaged however, it was they who were left surprised. A squadron of the Empire's latest heavily armed fighters, the TIE Defenders jumped out of hyperspace before them, and the game was afoot. Under these conditions the best the Rebels could hope for was to destroy the enemy freighters before they could make the jump. The Rebel squad leader didn't allow the volitile situation to faze him and gave orders to focus all fire on one ship at a time. The focused bombing runs made short work of the freighters even with the powerful TIE Defenders running interference. The Rebel pilots stayed on target and the Imperial convoy was lost.<br><br><br><br><br><b>Happy New Year Troopers!</b><br><br><br>Following the campaign's break over the festive holidays we have had yet another exciting round of battles. This campaign has been an exciting one, with one faction after the other taking the lead with the scores always remaining quite close from week to week, but with this and last week's victories solely going to the Rebels we at last have a very clear leader. With the scores now standing at 41 points to the Empire, and a whopping 88 points to the Rebellion. With two weeks left to go in this campaign it is still all to play for however, especially with the final week's rounds awarding the victor double points, there is still every chance that either faction could come away from this campaign victorious.<br><br><br>If you like what you see here, fear not, you haven't missed this event, it is still ongoing. We hope to see more players in the coming weeks, so if you haven't joined up already get involved and sign up here:<br><br><a href="http://www.nationsinconflict.enjin.com/forum" target=_blank>Nations In Conflict</a><br><br><br><br><br>Until next time, <br><br><br><br><b>May the Force be with you.</b><br><br>]]></description>
      	    <guid>http://www.fsmod.com/newsfull-012012-1.htm</guid>
       		
   			 </item>
        
      		<item>
       		<title>Black Intel First Strike Events</title>
       		<link>http://www.fsmod.com/newsfull-122011-8.htm</link>
       		<pubDate>Tue, 27 Dec 2011 11:08:19 CST</pubDate>
       		<description><![CDATA[<b>Greetings Troopers!</b><br><br><br><center><a href=http://www.fsmod.com/img/img/BI_Event.jpg target=_blank><img src=http://www.fsmod.com/img/img/BI_Event_sml.jpg border=0></a></center><br><br><br>As mentioned earlier in the holiday season here are the finalised dates for the Black Intel sponsored First Strike Gaming Events which will be held on the BI server, the first one being tonight. So we look forward to seeing you there and at the event dates to follow for some festive fragging.<br><br><br><br><b>Happy Holidays Troopers!</b>]]></description>
      	    <guid>http://www.fsmod.com/newsfull-122011-8.htm</guid>
       		
   			 </item>
        
      		<item>
       		<title>Merry Christmas!</title>
       		<link>http://www.fsmod.com/newsfull-122011-7.htm</link>
       		<pubDate>Thu, 22 Dec 2011 09:43:40 CST</pubDate>
       		<description><![CDATA[<b>Merry Christmas from all at First Strike.</b><br><br>As thanks for your votes over the recent MOTY Awards, and to celebrate the season, we'd like to present you with this selection of festive (Well they DO have snow in them) screenshots from the upcoming Battle of Hoth map, a little something to shove under the tree, or on the mantelpiece from the First Strike team.<br><br><center><a href=http://www.fsmod.com/img/img/Hoth_Teaser_Shots_01.jpg target=_blank><img src=http://www.fsmod.com/img/img/Hoth_Teaser_Shots_sml_01.jpg border=0></a> <a href=http://www.fsmod.com/img/img/Hoth_Teaser_Shots_02.jpg target=_blank><img src=http://www.fsmod.com/img/img/Hoth_Teaser_Shots_sml_02.jpg border=0></a><br><a href=http://www.fsmod.com/img/img/Hoth_Teaser_Shots_03.jpg target=_blank><img src=http://www.fsmod.com/img/img/Hoth_Teaser_Shots_sml_03.jpg border=0></a> <a href=http://www.fsmod.com/img/img/Hoth_Teaser_Shots_04.jpg target=_blank><img src=http://www.fsmod.com/img/img/Hoth_Teaser_Shots_sml_04.jpg border=0></a><a href=http://www.fsmod.com/img/img/Hoth_Teaser_Shots_05.jpg target=_blank><img src=http://www.fsmod.com/img/img/Hoth_Teaser_Shots_sml_05.jpg border=0></a> <a href=http://www.fsmod.com/img/img/Hoth_Teaser_Shots_06.jpg target=_blank><img src=http://www.fsmod.com/img/img/Hoth_Teaser_Shots_sml_06.jpg border=0></a></center><br><br><br>As an additional gift, we're planning to get some games in this week during the break in the campaign event until after the new year. If you'd like to join us, we'll be starting on Rebel Defiance from 8pm GMT every night. We have direct admin control so can change maps, edit map lists and ticket counts etc on the fly. Ideally, we'd like to be able to reach a point where Rebel Defiance is full to capacity and we have to switch to the larger BI server. If you'd like to help see a fully populated First Strike server, then feel free to jump on. Remember, its from 8pm every night this week (except of course Christmas Eve, Christmas Day etc), you don't have to be there on the dot, there will be no password, just come and join us for some great games.<br><br>As an added bonus, if you'd like to join some team chat and have Ventrillo, We will open up the Dev Team's private Ventrillo server for use. Feel free to join it and talk with other players, increasing team work and community relations!<br><br>Ventrillo details:<br><br>Hostname/IP = vent.killercreation.co.uk<br><br>Port = 33839<br><br>If you are interested in joining this vent channel, then please try to connect early. This is so that if you have any problems you can post on the FS forums for help, but also because space is limited on there.<br><br>Finally, in conjunction with Black Intel we'll be hosting a number of gaming event nights over the Christmas and New Year season on their server, so stay tuned for details on the dates and time of those events.<br><br>So that's the lot then guys, the Devs are stepping up to the plate and calling you out! Get your game on this holiday season with First Strike!<br><br><br><br><br><b>Once again a very Merry Christmas and a Happy New Year to you all, and remember...<br><br><br><br>The Force will be with you, always.</b><br><br><br><br>]]></description>
      	    <guid>http://www.fsmod.com/newsfull-122011-7.htm</guid>
       		
   			 </item>
        
      		<item>
       		<title>NIC Campaign 2: Battle 4</title>
       		<link>http://www.fsmod.com/newsfull-122011-6.htm</link>
       		<pubDate>Mon, 19 Dec 2011 17:02:13 CST</pubDate>
       		<description><![CDATA[<a href="http://www.moddb.com/mods/first-strike" title="Vote for us in the 2011 Mod of the Year Awards"><img src="http://media.moddb.com/images/groups/1/7/6052/profile/moty_2011_25.png" border="0" alt="Mod of the Year Awards" /></a><br><br><br><br><div align="center"><img src=http://www.fsmod.com/img/img/NIC_banner.png width=469 height=137 alt="NIC_banner.png "></div> <br><br><br>The Captain stepped onto the bridge of his vessel, the Carrack class light cruiser Dominant. Taking his seat at the centre of the relatively small command deck, the Imperial Naval officer signalled to his helmsman to drop them out of hyperspace. The Lieutenant acknowledged the command with a curt nod and pushed forwards on the control lever, disengaging the hyperdrive while simultaneously bringing up the sublights. The maelstrom of hyperspace dropped away before them to be replaced by the massive orb of the gas giant Taloraan as they sped into orbit.<br><br>The slender Imperial vessel was soon joined by two escort Lancer class frigates and the rear was brought up by a bulk freighter, their mission, a resupply run to Taloraan for the Outer Rim Fleet. A simple mission which was about to get a lot more complicated. An alert chimed from the tactical officer's console, who turned to face his Captain just as he stepped forward from his command chair. Looking at the tactical display the Captain could see an impressive looking strike force of Rebel cruisers between them and the planet. It looked like they might find glory in this blue milk run after all. He steps back up to his chair, pressing a switch on the command console on one of the arms as he sits down, activating a fleet wide communications channel.<br><br>"All capital ships form up, prepare to launch fighters." <br><br>                  <br><br><b>ROUND 1: ENCOUNTER AT MOS ENTHA</b><br><br><br><div align="center"><img src=http://www.fsmod.com/img/img/NICC_EME.png width=478 height=341 alt="NICC_EME.png "></div><br><br>After their ship is crippled in an engagement in low orbit over Tatooine, the Naval Marine complement of a Rebel Corellian Corvette must fend off an advancing platoon of elite Imperial Sandtroopers on a seek and destroy mission to the deserted town of Mos Entha. The Rebels knew they had to act decisively or risk being overrun amongst the wreckage of their downed cruiser. Aggressively they moved out into the town in small fire teams moving swiftly hoping to catch the Imperial forces unawares in the shadows of the night. There were light skirmishes here and there, and then the commanders of both forces found that they had bypassed each other's main patrols and occupied the area their enemy had previously had control of. This game of cat and mouse continued until the Imperial forces were isolated in the town entrance area to the north. Deploying his forces in a wide search pattern the Rebel Commander moved in, careful to not allow any enemy troops to slip through the net, culminating in an intense street battle until a second unit outflanked the dug in Imperial troops and finally eliminated the threat.<br><br><br><br><b>ROUND 2: BATTLE OF RYLOTH</b><br><br><br><div align="center"><img src=http://www.fsmod.com/img/img/NICC_BoR.png width=478 height=341 alt="NICC_BoR.png "></div><br><br>Acting on intelligence gathered by Imperial Probe Droids, the Star Destroyer Vengeance was ordered to Ryloth to investigate reports of a hidden Rebel base. Following a lengthy bombardment a task force was deployed to mop up any survivors. The base however was hardier than expected, and the Rebel forces stationed there were more than ready for a fight when the Imperial troops arrived. A lethal combination of swift but deadly T-47 armoured Airspeeders and BTL-S3 Y-Wing fighter bombers tore into the Firehawke tank columns moving in on the Rebel positions to devastating effect, halting the Imperial ground assault in it's tracks. The Empire did make formidable use of armoured Lambda shuttles, making swift and dangerous combat drops deep into enemy territory to deploy troopers to hold key installations in the area, but they never could quite break the Rebel's hold on air superiority in the region, leading to thrilling aerial chases through the region's deep canyons, and fierce fighting on the ground. In the end the Imperial task force had to withdraw from the area due to overwhelming odds, and were forced to return back to their Star Destroyer in orbit to rethink their strategy. <br><br><br><br><b>ROUND 3: BATTLE OF TALORAAN</b><br><br><br><div align="center"><img src=http://www.fsmod.com/img/img/NICC_BoT.png width=478 height=341 alt="NICC_BoT.png "></div><br><br>Engaged in a supply run for the Outer Rim Imperial Naval Fleet Command, a small flotilla of Imperial cruisers finds a Rebel task force between them and the planet Taloraan when they exit hyperspace. Intent on collecting the vital supplies, and preventing the Rebel forces from escaping with their prize, the Imperial fleet pulled into formation to assault the Rebel cruisers. Reacting swiftly to the surprise arrival of the Imperial forces, the Rebel fleet commander deploys all his starfighters in an all out assault on the Imperial fleet. The intention, to deal as much damage as possible to the enemy capital ships before they even close into effective weapon's range. The first wave of fighters targeted the Imperial bulk freighter, that ship's repair and re-arm capability made it a valuable target that had to be destroyed as swiftly as possible. Wave after wave of focused proton torpedo attacks from X &amp; B-Wing fighters buffeted the freighter before the Imperial fleet could close formation, and this craft's early destruction dealt a serious blow to the Imperial fleet. Once in formation the Imperial fleet moved in, and the heavily armed and armoured Rebel starfighters shifted to their next target, the Carrack command ship of the fleet. Swift moving and agile Rebel Corvettes were the first of the Rebel capital ships to move into battle, supported to the rear by a Gallofree Medium Transport converted for repair duty. The first Corvette went head to head with the heavier Carrack class light cruiser, jinking from side to side to avoid that ship's deadly salvos of proton torpedoes. Concentrated heavy turbolaser fire finally caused the Carrack's shields and hull integrity to buckle and fail resulting in another loss for the Empire. The Corvette swiftly changed target to an escorting Lancer altering it's heading to bring all weapons to bear, as the Rebel fleet surgically selected target after target to focus all their collective firepower on. The second Lancer swung around and attacked the Gallofree from behind, destroying this valuable asset and robbing the first Alliance Corvette of that vessel's much needed repair facilities. Taking on too much damage the Corvette erupted into a superheated ball of gas and debris, but it's Lancer foe wasn't far behind, succumbing to the deadly torpedoes of an attack wave of Rebel starfighters. The final Imperial Lancer tried to disengage and break orbit, but caught by the onslaught of the focused firepower of all the Rebel fleet's remaining ships had little chance of escape, and was inevitably blown apart drawing the Battle of Taloraan to a close.<br><br>So in our fourth week things continue to get interesting, with a full three match clean sweep for the Rebellion this week, which should see them take a slim lead. A fitting way to enter into this holiday season mid campaign break for Christmas and New Year, with the scores so close that it is still anyone's guess who will end up victorious in the end. This week's matches were great, with good participation, and an interesting mix of maps taking in infantry, a classic combined arms map, and a fleet assault space map, all the good diverse stuff that First Strike has to offer. <br><br><br>As an added bonus. Alliance intelligence have managed to intercept encrypted Imperial coded transmissions. Which when code broken were revealed to be battle logs of the Imperial forces  engaged in this week's battles. Imperial Holonet News and Imperial COMPNOR intelligence agencies tried to bury this data, but we have it for you here right now, so check them out before they manage to disrupt our transmissions:<br><br><br><a href="http://livestre.am/1bwOq" target=_blank>http://livestre.am/1bwOq</a><br><br><a href="http://livestre.am/1bxfx" target=_blank>http://livestre.am/1bxfx</a><br><br><a href="http://livestre.am/1bxfv" target=_blank>http://livestre.am/1bxfv</a><br><br><br>Additionally, we have helmet cam footage and sensor recordings from Rebel troops and spacecraft engaged in these Alliance victories, follow the link bellow to gain access to the data which the Rebel Alliance are streaming to all their hidden cells across the galaxy.<br><br><br><iframe width="480" height="274" src="http://www.youtube.com/embed/b-FAWYNGhSs" frameborder="0" allowfullscreen></iframe><br><br><br>If you like what you see here, fear not, you haven't missed this event, it is still ongoing, and will commence again early in the new year. We hope to see more players in the coming weeks, so if you haven't joined up already get involved and sign up here: <br><br><a href="http://www.nationsinconflict.enjin.com/forum" target=_blank>Nations In Conflict</a><br><br><br>Also during the holidays during the break in the campaign, we plan to hold a few event nights for public play, where new players can engage in some good well populated non-competitive games, so keep your sensors peeled for more news on that as we get it.<br><br><br>Finally, for more information on the mod and access to exclusive material, you can follow First Strike on <b>Twitter</b>, just search for FirstStrikeMod to gain access to this additional content.<br><br><br>Lastly, one final thank you to everyone who voted for us, it has certainly been an interesting MOTY Awards this year, and it seems a very exciting time to be involved in the modding scene with some fantastic work appearing in all game genres. Good luck everyone. See you on the other side.  <br><br><br><br>Until next time, <br><br><br><br><b>May the Force be with you.</b><br><br>]]></description>
      	    <guid>http://www.fsmod.com/newsfull-122011-6.htm</guid>
       		
   			 </item>
        
      		<item>
       		<title>Battle of Hoth: Preview</title>
       		<link>http://www.fsmod.com/newsfull-122011-5.htm</link>
       		<pubDate>Sun, 18 Dec 2011 17:55:41 CST</pubDate>
       		<description><![CDATA[<a href="http://www.moddb.com/mods/first-strike" title="Vote for us in the 2011 Mod of the Year Awards"><img src="http://media.moddb.com/images/groups/1/7/6052/profile/moty_2011_25.png" border="0" alt="Mod of the Year Awards" /></a><br><br><br><br><b>Greetings Troopers!</b><br><br>As this year's Mod of the Year Awards season draws to a close we'd like to thank all of you who voted for us, propelling us once again into the much coveted position as one of the MOTY Top 100 Mods, that means a lot to us and makes all the hard work seem worthwhile.<br><br>So to show our appreciation we'd like to lay one last treat on you just in time for the Christmas holidays. FSDev Twigs has been hard at work shooting a second preview video of some of the content being developed for the Battlefield 2142 Star Wars mod First Strike's most anticipated new map, The Battle of Hoth. This example features work in progress (WIP) in game footage, and so as such does not represent the final product we expect to deliver, but it does provide you with a tantalising glimpse of what we intend to achieve.<br><br><br><iframe width="480" height="274" src="http://www.youtube.com/embed/FSKx6RnqAnY" frameborder="0" allowfullscreen></iframe><br><br><br>Enjoy.<br><br>]]></description>
      	    <guid>http://www.fsmod.com/newsfull-122011-5.htm</guid>
       		
   			 </item>
        
      		<item>
       		<title>What Does the Probe Droid Spy?</title>
       		<link>http://www.fsmod.com/newsfull-122011-4.htm</link>
       		<pubDate>Fri, 16 Dec 2011 05:52:32 CST</pubDate>
       		<description><![CDATA[<a href="http://www.moddb.com/mods/first-strike" title="Vote for us in the 2011 Mod of the Year Awards"><img src="http://media.moddb.com/images/groups/1/7/6052/profile/moty_2011_25.png" border="0" alt="Mod of the Year Awards" /></a><br><br><br><br><b>What Does the Probe Droid Spy?</b><br><br><center><a href=http://www.fsmod.com/img/img/sshot1_lrg_BoH_Teaser.jpg target=_blank><img src=http://www.fsmod.com/img/img/sshot1_sml_BoH_Teaser.jpg border=0></a></center><br><br><br>All will be revealed soon.<br><br>Until then?<br><br><br><br><br><b>May the Force be with you.</b><br><br>]]></description>
      	    <guid>http://www.fsmod.com/newsfull-122011-4.htm</guid>
       		
   			 </item>
        
      		<item>
       		<title>NIC Campaign 2: Battle 3</title>
       		<link>http://www.fsmod.com/newsfull-122011-3.htm</link>
       		<pubDate>Mon, 12 Dec 2011 20:10:39 CST</pubDate>
       		<description><![CDATA[<a href="http://www.moddb.com/mods/first-strike" title="Vote for us in the 2011 Mod of the Year Awards"><img src="http://media.moddb.com/images/groups/1/7/6052/profile/moty_2011_25.png" border="0" alt="Mod of the Year Awards" /></a><br><br><br>We'd just like to take the opportunity with this timely article to thank all who voted for us in the current Mod of the Year Awards event, it really means a lot to us to be in the Top 100 mods list once again this year, especially as the team is now so small and hard at work bringing new content to you. It has been a difficult year but we're persevering on, and inching ever closer to Hoth, so keep your eyes peeled for new articles on that very subject later this week.<br><br>Thanks once again for the support, it is most appreciated, and we look forward to letting you loose on the ice plains of Hoth soon. <br><br>Until then get on our servers and let's get some highly populated games of First Strike going, and of course don't forget to register for the NIC Campaign currently being played. Get in on that competitive play action, you'll love it. <br><br>Speaking of which, back to business...<br><br><br><br><br><div align="center"><img src=http://www.fsmod.com/img/img/NIC_banner.png width=469 height=137 alt="NIC_banner.png "></div> <br><br>The swirling blue soup of hyperspace gave way to a million needles of bright white light, which in turn became the inky blackness of space, and he was at his destination. His tiny starfighter streaked in at incredible speed towards a dull brown orb. Blurs of motion in his peripheral vision notified him that his wingmen had also arrived, the sleek, flat red and white arrowhead shapes of the Rebel A-wing fighters dropped into formation either side of him as he checked his readings. There it was. Locking on he led his wing of starfighters as they peeled off towards their target, a shining space station floating in orbit around the planet Parmel. Then his ship's computer engaged a high pitched alarm notifying the pilot that the enemy installation was launching fighters. His tactical computer locked on and identified each ship class as it exited the space station's vast hangers. TIE Fighters and TIE Interceptors. The station was well defended, it looks like they'll have a good fight on their hands this day. But wait, a new signal comes across his screen. A TIE class configuration, but the likes of which he'd never seen before, a three wing array? But before he can really give it any more thought a storm of laser fire erupts before them bathing the cold vacuum of space with piercing hot light. The questions would have to wait. Now was a time for action. <br><br><br><br><b>ROUND 1: ENDOR CLEARING</b><br><br><br><div align="center"><img src=http://www.fsmod.com/img/img/NICC_EC.png width=478 height=341 alt="NICC_EC.png "></div> <br><br>Tracking a crash landed Galofree transport that had gone down in the woods of the forest moon of Endor, a Rebel search and rescue team have encountered a scout force of Imperial troops intent on salvaging the vessel's transponder to aid them in their escape from the world. Realising the threat the Rebel troops swiftly engaged the Imperial forces in a fierce battle to gain control of wreck. The Imperial forces arrived on the scene first, but their initial probing force was eliminated by the advancing Rebel commandos. Once secure they set up an effective defensive perimeter well serviced by sensors and Mk.II heavy repeating blasters, and dug in. By not seeking to advance further, and knowing that the Imperial forces would have to come to them if they wanted to secure the prize, they were able to whittle their numbers down as they left the surrounding tree line from their advantageous position until all the enemy were eliminated.<br><br><br><br><b>ROUND 2: ENDOR STRIKE TEAM</b><br><br><br><div align="center"><img src=http://www.fsmod.com/img/img/NICC_EST.png width=478 height=341 alt="NICC_EST.png "></div> <br><br>Encountering a crack commando unit of Rebel troops infiltrating their territory on the forest moon of Endor, Imperial commanders made the wise move to pull back from initial contact with the enemy with minimal resistance in order to consolidate their forces in more readily defendable positions. The first of which was an Ewok tree village near their compound. The village was essentially hostile territory, but the local indigenous sentient life forms were considered too primitive to be a threat, but in conjunction with the advancing Rebel commandos proved to be a more formidable foe than expected forcing the Imperial forces to withdraw to their southern most outpost. This proved to be more of a successful location to defend with high walls, defensive turbolaser towers and AT-ST Walkers to hand. The Rebels made many insertions into the compound but were repelled time and time again by the strong defensive measures of the crack Imperial Stormtroopers garrisoned there. Eventually with their mechanised support destroyed, the Imperials were overwhelmed at this location and they were forced to retreat again, but the cost of capturing the outpost had been high on the Rebel strike unit, and once they engaged the enemy once more in the forest trails leading to the bunker entrance, the Imperial counter attack was too much for them and the Rebel strike team was lost. <br><br><br><br><b>ROUND 3: STRIKE AT PARMEL</b><br><br><br><div align="center"><img src=http://www.fsmod.com/img/img/NICC_SaP.png width=478 height=341 alt="NICC_SaP.png "></div> <br><br>Acting on information provided by Rebel Intelligence, a strike force of Alliance starfighters had entered the Parmel system with orders to destroy all enemy resistance at the Imperial installation located there, and to capture it and any research relating to a new advanced Imperial starfighter. Little did they know that so many prototypes would already be operational. The battle over the Imperial research station was intense with some of the best spacecraft both factions had to offer engaging in head to head combat. What would win that day? The heavy firepower and shields of the Rebel starfighters? Or the faster and more manoeuvrable Imperial TIE Fighters? This time it was the Rebel's hardier vessels and hotshot pilots that won the day and managed to secure the Imperial installation, but the cost was heavy with many a good Rebel pilot falling to the superior weapons of the Empire's new TIE Defender.<br><br><br><br>Three weeks in and the Empire have managed to still hold onto the lead that they took so convincingly from the Rebels last week, but with a stronger showing this week the Rebellion shows that it is down but not out, with a number of victories that see them quickly clawing away at the Empire's lead, with the scores now standing at 41 for the Empire, and 34 for the Rebellion. So it is still very much all to play for. We hope to see more players in the coming weeks, so if you haven't joined up already get involved and sign up here: <br><br><a href="http://www.nationsinconflict.enjin.com/forum" target=_blank>Nations In Conflict</a><br><br><br><br>Until next time, <br><br><br><br><b>May the Force be with you.</b><br><br>]]></description>
      	    <guid>http://www.fsmod.com/newsfull-122011-3.htm</guid>
       		
   			 </item>
        
      		<item>
       		<title>NIC Campaign 2: Battle 2</title>
       		<link>http://www.fsmod.com/newsfull-122011-2.htm</link>
       		<pubDate>Sat, 10 Dec 2011 12:58:07 CST</pubDate>
       		<description><![CDATA[<div align="center"><img src=http://www.fsmod.com/img/img/NIC_banner.png width=469 height=137 alt="NIC_banner.png "></div> <br><br>The Imperial officer braved the bitterly cold gale force winds of the ice world of Rhen Var, stepping out of his command centre stationed amongst the towering ancient Jedi temples. Planetary sensors had picked up something entering orbit, but once within the atmosphere tracking the targets had been sketchy at best. The density of the airborne ice and snow meant all but the strongest sensor sweeps were next to useless, and that same snow and ice made visual scanning next to impossible. All the same he brought his macrobinoculars to his face, this would shield it somewhat from the wind if nothing else, and proceeded to scan the valley ahead beyond the harbour. He swept from right to left, and then pulled back. He thought he'd seen just a hint of movement in the distance. Increasing magnification on that area he saw more shadows of motion amongst the swirling ice and snow. The game was afoot. He calmly lowered his binoculars and keyed his comlink on.<br><br>"Mobilise all Firehawke tank divisions. It would appear we have company."<br><br>The commander had not been happy with his posting to this backwater world so far from the action, babysitting a bunch of scientists at a remote research station, but this day could prove most interesting. <br><br><br><br><b>ROUND 1: RHEN VAR RESEARCH FACILITY</b><br><br><br><div align="center"><img src=http://www.fsmod.com/img/img/NICC_RVRF.png width=478 height=341 alt="NICC_RVRF.png "></div> <br><br>A seasoned Rebel strike force sought to infiltrate and secure an Imperial research station on the remote ice world of Rhen Var. Securing a compound in the south for use as a staging area they pushed north through tight mountain passes to the station's sister compounds, initially meeting with some resistance but successfully securing the next of these installations. However they came unstuck when the defending Imperial snowtroopers mounted an impressive counterattack as the Rebels attempted to push through another mountain pass on the way to the final compound. They successfully outflanked the Rebel troops and re-secured the second installation erecting impressive defensive weapons emplacements that made it all but impossible for the Rebels to successfully invade again. Now that the advantage of surprise was lost, the Rebels had to cut their losses and retreat in the face of insurmountable odds.<br><br><br><br><b>ROUND 2: RHEN VAR ICE PLAINS</b><br><br><br><div align="center"><img src=http://www.fsmod.com/img/img/NICC_RVIP.png width=478 height=341 alt="NICC_RVIP.png "></div> <br><br>Dropping vehicles close to an Imperial installation under the cover of the vicious weather conditions of Rhen Var, a Rebel tank division engaged in a bold full frontal assault on the Imperial forces stationed at an ancient Jedi temple in the region. The Imperials were ready and deployed their superior at long range Firehawke heavy tanks around the valley approach to the temple complex. The resulting kill zone was lethal for the advancing Rebel armoured forces who were torn to pieces by the Firehawke's devastating long range weapons. Even support from the longer range Mortar Freerunner's couldn't break up the Imperial's solid defence. However the Imperial forces' overconfidence proved to be a weakness. Pushing too far forward they left their flanks exposed allowing speedy APC Freerunners to break through their lines in an effort to secure the tactically valuable harbour and temple complexes. Taken initially by surprise the Imperial armour divisions were slow to react and the harbour was taken. The Rebel forces made it to the temple, but by this point it was too little too late, the Imperial's defending the area regrouped, and the Rebel forces weakened so much by the earlier onslaught were now no match for the awesome firepower of the Firehawke tanks, and were finally wiped out on the steps of the Jedi temple.<br><br><br><br><b>ROUND 3: ESCAPE FROM HOTH</b><br><br><br><div align="center"><img src=http://www.fsmod.com/img/img/NICC_EFH.png width=478 height=341 alt="NICC_EFH.png "></div> <br><br>Following a devastating attack on their primary base in the region, Rebel space forces lift off from the icy world of Hoth to evade capture by the Imperial ground forces, but it isn't over yet. The Imperial starfleet lies in wait in orbit. A planetary ion cannon fires to clear a corridor through which to escape, but still one huge Imperial Star Destroyer lies in their path. Main systems have been disabled by the powerful ion cannon blasts, but the mighty cruiser's systems are starting to come back on line. To have any hope of escape the Rebel space forces must knock out the Star Destroyer's remaining weapons to clear a path for the Galofree transports to escape. Y-wing starfighters swoop over the surface of the Imperial warship, their target the lethal heavy turbolasers mounted on the ventral hull, but are faced with stiff opposition from Imperial TIE fighters. The Rebel transports move in in pairs covering each other, equipped with anti-starfighter quad laser cannon batteries and enhanced shielding they speed towards the crippled Star Destroyer, and the freedom of open space beyond. But as the first pair come into range the captain spots a fatal error. One of the heavy turbolasers is still operational, before he can do anything lethal blasts of emerald green laserfire tear through the ship's shields and hull and in moments all aboard are lost. The second transport avoids the fiery destruction of it's sister ship and uses it for cover and speeds past the Imperial cruiser and successfully makes the jump to hyperspace. The second wave have a more difficult time of it, crossing over the hull of the Star Destroyer to get to the specified jump co-ordinates they stray too close and are ironically disabled by the Star Destroyer's own ion cannon fire. The remaining turbolasers and Imperial TIE Bombers make short work of both the remaining transports resulting in a dark day indeed for the Rebellion.<br><br><br><br>So with two rounds completed the Rebels after a strong first round find themselves totally defeated in the second, meaning that after having an early lead the Imperials have now taken that lead from them with the scores now standing at 34 to the Imperials and 20 to the Rebels. Quite close and early days yet anyway, so anything could still happen. We hope to see more players in the coming weeks, so if you haven't joined up already get involved and sign up here:  <br><br><a href="http://www.nationsinconflict.enjin.com/forum" target=_blank>Nations In Conflict</a><br><br><br><br>Until next time, <br><br><br><br><b>May the Force be with you.</b><br><br>]]></description>
      	    <guid>http://www.fsmod.com/newsfull-122011-2.htm</guid>
       		
   			 </item>
          </channel>
</rss>
