R2D2
holo
 Latest News
News       Downloads       Media       Wiki       Stats       Team       Forums    
WolfServers.com
Shattered Planet
 Co-op Taloraan WIP
28 Apr 2012 - 14:04 by TALON FirstStrike News | comments (4)
Greetings Troopers!

Hi there, I'm FSDev Twigs, and I’ve been asked to give you all a little bit of an update regarding things here at First Strike towers and what I’ve been involved with. Now as regular readers will know, I try to get involved with a bit of everything, but lately I’ve been getting stuck into continuing to improve our AI (yep, those evil bots are my fault, sorry), as well as adding it to new maps. Well, by new maps I mean existing maps of course, I know nothing about that new space map.

Now of course, when I say new space map, what I actually mean is that we have added AI to a space map! Of course, I can’t go any further without first thanking Dnamro. He’s been a hugely overlooked member of the team throughout the AI implementation, working hard to add AI coding to various vehicles, weapons and maps.

Space was a difficult area to get the bots working properly. They are very fussy little things and don’t much like piloting capital ships. The way many of our vehicles are coded simply isn’t compatible with the bots coding. Parmel and Convoy Raid were pretty easy to run since they are purely starfighter maps, but we wanted more. We wanted Battle of Taloraan, and that’s exactly what we have now.



We had to get creative with the coding here and it’s been a joint effort, with Dnamro creating special clones of some weapons just for this map while I did the same for some vehicles. We have auto piloting cap ships now, that move as a massive convoy towards the centre for an impressive fleet battle. To prevent bots getting in the pilot seat, we had to remove spawns during these initial stages and in place of the traditional guns, added automated turrets, both anti fighter and cap ship killers, just like in the MP version.

The result of all this work, is a mass fleet engagement that rivals those seen on the big screen. Fighters dash in and out of laser fire, torpedoes fly through space and explosions rock all around you. Of course, it’s still early days. There are refinements to be done to the AI, and some balance issues to look at, but so far, it’s shaping up to be a superb Co-Op and Singleplayer addition to First Strike.




I shall leave you with one last tantalising teaser. For some time now I’ve been working on my own little map which has involved creating new objects (or at least coupling things together to create new scenery!). Including this....



Next time, I’ll let you know how it works and where it will eventually appear!

Until then, this is Twigs signing off.


Read More   |   Older News

 Imperial Troop Transporter WIP
29 Mar 2012 - 13:03 by TALON FirstStrike News | comments (11)
Greetings Troopers!

Welcome to the second article in our series of non-Hoth related updates. Hoth is still on track, but with us harping on about that map for a while now we thought you might like to hear news of some of the other assets we currently have in the pipeline.

This week we bring to you news of the development of a brand new vehicle to First Strike. The vehicle selection within the mod is pretty extensive as it is with the majority of the original trilogy's more iconic vehicles already covered, with EU (Expanded Universe) assets filling the gaps in both faction's arsenals where no movie based vehicles will fit.

However I think you'll find this new vehicle quite unique, as it's origins (akin to those of the ever popular MLC-3 asset featured in the Jundland Wastes map) hark back to the original toy line from the 70's and 80's, and one of the most popular toys back then was the Troop Transporter, and so we started to develop the ITT (Imperial Troop Transporter), not a direct replica of the original toy, but using that as a starting point to develop a mean looking Imperial war machine which also filled a gap in the Imperial arsenal, the need for a ground troop transport. Sure they have the Lambda and Sentinel to get about the maps rapidly, but for maps that don't include aircraft the Imperials are woefully lacking in transport, as seen in maps where a couple of civilian speeders are used by the Empire, which just doesn't fit their MO at all. With the ITT the Empire will have a dedicated APC, light and nimble enough to traverse city streets and clear out any Rebel troops who might be hiding out there, and heavily armed enough to at least be the equal of the Rebel's APC Freerunner, and with the possibility of an anti-air version with guided rockets and more powerful blasters than fitted on the APC, this asset could become a firm favourite wherever it is deployed.

Below are a few work in progress images of this asset for you to enjoy.






Continue visual scanning for further updates to come.



See you out there Troopers!

Read More   |   Older News

Screenshot of the Week
Divider

Screenshot of the Week #20 
Submitted by: Twigs 
View Past SSotW 


Top Ranked Players
Divider

 

    

© FirstStrike 2006-2012  -  Disclaimer

trapp Design